Rabbit Hole is an interactive board game that makes the mechanisms of conspiracy theories tangible. Players take on roles as conspiracists or opponents and face real-life inspired scenarios. The game teaches how to debunk myths and recognise disinformation tactics. By simulating discussions and manipulation strategies it strengthens critical thinking, self-esteem, and resilience protecting freedom, inclusion, and personal security.
-Study project in collaboration with Lars Blumenthal and Tom Zinßer